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The world of the C.O.G. (Council of Guardians) is a world where superheroes regularly protect the earth from common criminals, despotic super-villains, and otherworldly threats alike.  There are a handful of heroes known around the world, many more heroes who have established a much lower profile, and a flock of heroes who are just beginning their careers.

Our focus is primarily on the latter.

Based in the sprawling modern metropolis of Port Wright, Wyoming (“Sky City” or “The Great Airfield” to many), Dr. Steven Stennes is a pioneer in the fields of clean energy, bio-medical solutions, and advanced robotics, and is the founder, president, CVO, CSO, and CoB of the ECTOS corporation.  Now, through a tragic laboratory accident, he has found himself re-focusing his life’s work.  He is now the wielder of incredible powers, in addition to his genius-level intellect, and intends to be his city’s fist true protector:  Magnet Man.

Steven finds numerous allies amidst the global superhero community, many of whom are questionably balanced at best, and becomes privy to many puzzles and players kept hidden from the public eye.  Circumstances quickly lead to collaboration between heroes, and Steven Stennes founds this world’s first formal superhero team:  The Council of Guardians.

The world of the C.O.G. is not completely unlike any other world of superheroes, but is both extensively cohesive and satisfyingly contemporary.  It is a reflection of the world as we know it and the world that has come before us.  The world of the C.o.G. has a rich history, wherein the first American “Freak Fighters” and “Mystery Men” appeared during the revolutionary war.  Internationally, these sorts of heroes showed up much earlier.

This is a novel world, home to scores of thoroughly-developed heroes, villains, and allies to both.  This is a world celebratory of it’s legacies and legends, and a society wrought by the struggle between the good, the bad, and the very strange.